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by Pawka 1582 days ago
This is beautiful! And must be even more beautiful from technology side.

I have recently became interested into procedural generation as my free time hobby. As a backend software engineer I was looking for a side project with no commitment. Which would be flexible to apply different types of technologies, boring and interesting at the same time. "The Forever Project" [1] article describes motivation behind it.

Since I had no experience with Rust, game development & procedural generated stuff, combining everything sounded pretty covering my "Forever Project" theme. I'm currently going through Rust Rougelike tutorial[2] to get basic understanding how games are being developed & maps are generated. I like the tutorial a lot because it covers so much different topics. From game dev, few libraries, to different approaches of maps generators.

There is a lot of content there but I'm already raising questions to myself where to look next? What should I learn & focus so I could deepen my knowledge in procedural generated content? I understand I always can read random tutorials (what I'm doing) and try to glue something from them. But maybe you have advises or more guided content as books, long tutorials, courses?

Thanks.

[1] https://heredragonsabound.blogspot.com/2020/02/the-forever-p...

[2] https://bfnightly.bracketproductions.com/rustbook/chapter_0....

1 comments

That rust tutorial looks like a good place to start. RogueBasin has a good set of articles covering different aspects of roguelike building, including procedural generation: http://roguebasin.com/index.php/Articles

There's also this port of "the complete roguelike tutorial" from python to rust: https://github.com/tomassedovic/roguelike-tutorial