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by morelisp 1587 days ago
> painstaking attention to detail.

Eh, not really. It's an art piece for sure, but as much dada as simulationist. As Berg said, it was designed as "a wretched excess." I think Jake's CNA game is less the gearhead obsession in so many of the WW2 simulations and more like the attitude described at https://boardgamegeek.com/thread/940888/

“Well, Troy,” I went on, “I want to be the guy who suddenly, at age 42, does spend hours doing this kind of thing, if only to feel what it’s like to take back a little piece of the soul I’ve sold to the company I slave for, to the obligatory evenings with people I’m not sure I even like, to daily errands, the lines at the DMV, to tax forms, to tedious family visits. This game is a slap in the face to all thinking creatures who live in such dire fear of the sands sifting through the hourglass. Playing a monster war game on this scale is ridiculous, a waste of energy, a waste of time, and so I want to do it. Let spite rule the day, Troy. Let’s learn and play A World at War!”