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by bullen 1587 days ago
Not if you send "noop" messages.
1 comments

In my experience, sse times out way more than ws, even if you are always sending (I was streaming jpegs using sse).
I think it might be your ISP. For example one of my ISPs cut off my SSH connections no matter what I do. They simply dislike hanging SSH connections.

It's just random that your ISP like WebSockets more than long HTTP responses, and it can change in a heartbeat and for most people it will be different. As I said before 99,6% successful networking is an unheard of number for real-time multiplayer games.

I only care about that number, until you proove with hard stats and 350.000 real users from everywhere on the planet that WebSocket has 99,7% success rate, I'm not even going to flinch.

It's not random. Having limited timeouts for http is policy set at often time several layers to prevent certain types of security regressions.
Ok, what security regressions?
I am sure you can figure it out. I'm not bullshitting you.