| I made the backend for this MMO on SSE over HTTP/1.1: https://store.steampowered.com/app/486310/Meadow/ We have had a total of 350.000 players over 6 years and the backend out-scales all other multiplayer servers that exist and it's open source: https://github.com/tinspin/fuse You don't need HTTP/2 to make SSE work well. Actually the HTTP/2 TCP head-of-line issue and all the workarounds for that probably make it harder to scale without technical debt. |
Can you explain what you mean here? What was your peak active user count, what was peak per server instance, and why you think that beats anything else?