Hacker News new | ask | show | jobs
by app4soft 1591 days ago
> Or are they just very high poly and still coloured individually?

Yes, all what is flying, moving or is infrastructure object ("aircraft" or "ground" addons) is just fully polygonal 3D models without texture support.

Textures used only for the next objects:

- "scenery" ground surface ("elevated terrain" has texture projected from behind surface texture);

- "clouds";

- "explosion ball" and "explosion smoke";

- "smoke from smoke generators" (which could be enabled for aircraft).

Thats all, and all those textures could be disabled in YSFlight options.

Read «YSFlight Handbook»[0] where all file formats and YSFlight options & internals described in details.

[0] https://forum.ysfhq.com/viewtopic.php?t=8172&p=92286#p92286

1 comments

Ever since the days when early geforce displaced late 3dfx I've been wondering how computer graphics might look like if it wasn't all buried under deceptive texturing. Doubling polygon count gives laughably low visual improvement, compared to what you can achieve with clever texture fx along the lines of bump mapping, but modern polygon count capabilities should be so big that difference might well become meaningless again.