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I'm very bothered by how much of today's art is based heavily on photographic reference. In some part due to the difference in skill development required by using a photo for reference versus using live references or your imagination/memory/whatever, but mostly because of how much the technological conceits and limitations of that photography come to infect other media which don't suffer from them. It's most obvious in paintings and videogames. Depth of field, bokeh, motion blur, perspective, lens distortion—even focal length and composition. Once you realize it, it becomes impossible to ignore, and it really compromises the work for me. So many of the most technically adept artists today are using all their skill to effectively simulate one form of art with another. It's an interesting exercise, sure, and I'll never dissuade someone from developing and refining a skill, but in the best-case scenario, I'm just left thinking I'd rather see the photo or the movie, or not see the image at all. And I'm someone who will gladly spend 20min+ standing in front of a Rembrandt. I don't have any issue with realism in art and think it can be quite effective when used well. But so much of what makes something like The Night Watch incredible is how it feels both convincingly real and compellingly uncanny at the same time due to its rendering from some fuzzy approximation of what the artist observed from his models, conceived in his mind's eye, and meticulously sketched and reworked. To me, it's the ability to capture and create something within/from that gray area that makes an artist great. |
The Impressionists understood this and used effects such as 'optical mixing' (from the scientific findings of Maxwell) to create works that felt more real