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by quxpar 1596 days ago
These are a fascinating way to trace the evolution of games as a marketplace. The modern games storefront (pioneered by valve with steam) is far more Worth My Time than figuring out the latest torrent and cracking hokey-pokey. It feels rewarding to pay developers for games I like the concept of on a whim, even if I don't completely gel with the final product. However the real problem I see on the horizon is the massive walled gardens and subscription game passes eclipsing any form of software ownership, which in turn cripples the modding scene.
1 comments

I agree but, ... how much of that is Steam's connivence vs you getting older and actually having $$$. I remember in my teens and early 20s I was mostly broke so it was piracy or nothing. Note: not excusing my bad behavior, I'm pointing out that my situation changed over time from "can't afford it so piracy is more compelling" to "can afford it so prefer to spend $$ a game than deal with hunting for warez"
Precisely - piracy matches the resources of kids (or anyone) with lots of free time but minimal income, while convenient storefronts and streaming services match the resources of adults (or anyone) with disposable income but minimal free time.

Over time, the former tend to grow into the latter.

That's why I think DRM exists mainly to placate skittish rightsholders and to prevent piracy from becoming more convenient than paid stores and services so that adults who are short on time would be tempted. There may also be a transitional group in the middle that could pick either option, so media and game businesses want to nudge them towards becoming paying customers rather than pirates.