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by travv0
1589 days ago
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Yes, rendering is by definition I/O. That's also one file. You stated: > The vast majority of the code in that repository is in the IO monad and uses carefully placed “!” eager evaluation annotations. Do you have anything to back that up? |
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First of all rendering is not by definition I/O except in the trivial sense that all functions take input and produce output. A pure 3D rendering function takes game state as input and produces a list of triangles + attributes to draw as output.
Even if that were true it would only further validate my point.
> Do you have anything to back that up?
Yes, I already showed that Render.hs validates my point.