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by unfocussed_mike
1594 days ago
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This is cute, but ultimately kind of unplayable. The keyboard controls are non-intuitive as observed by others. The playing "field" is plain and for me at least (possibly due to vision issues) this means I can never be confident of the position of the piece before it is very close to the surface. And fundamentally the square base and horizontal clearing make it a question of being lucky enough to get at least one of the two door-wedge pieces at the right time; otherwise you get too many unfixable gaps. What this means is that the initial difficulty is too maddening to make the game fun to play, and I feel you must hate me. Make the base and row clearing a V shape and you might have a game, rather than a cognitive punishment beating! It is much easier to play on a touch device -- great work here! -- but at the same time in Safari on a 2018 iPad Pro (no slouch) it suffers slowdowns and non-responsive moments as play continues. Which may be out of the developer's hands. |
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