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by klodolph
1593 days ago
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So, depends on how you count the “age of MIDI”. Majority of Nintendo 64 games used a MIDI pipeline… you’d take MIDI and a sound bank, convert it to some proprietary format, and drop it into your game. By “PCM” I just mean sampled instruments. That includes stuff like SoundBlaster and Roland SoundCanvas. FM was only a short slice of MIDI music in games. A lot of that was Genesis / Mega Drive. |
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