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by saint_angels 1589 days ago
I think the website would be more useful, if you can select what patterns you personally consider "dark" and filter by those. For example, I don't consider "Variable Rewards" as a dark pattern and don't want it to affect game scores in a list.
1 comments

Ironically variable reward schedules are the most powerful reward schedules for maintaining behavior in the absence of further rewards. I know you're not a rat/pidgeon but it's just funny you picked the one that classical behavioral psychology would say is close to the most influential.
It's also crucial to some genres working at all though. Can you imagine a roguelike /without/ randomized loot?