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by intpx
1598 days ago
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Ok, here's what I think this is. There are tons of fields that have high demand for 3d simulation environments. To date, they have either had to build one from the ground up, or leverage (and pay for) a game engine. Game engines have some inherent problems in these domains because they do not solve for the same kinds of problems-- they solve for game physics and pretty environments. They also can make it really to translate what I'll call 'CAD' models to a 3d space while maintaining strict dimensional accuracy. I have no idea if Omniverse actually solves for this kind of application, but it looks like it might attempt to create a 3d environment much more fine grained control over physics and representational accuracy. |
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