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by unlog
1600 days ago
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Yes, but you have to code for it. I guess you mean you want to "kill the process" in some way, and that's not possible as far as I know. One easy way is to add a flag let working = true;
(function work() {
console.log("running");
if (working) requestAnimationFrame(work);
else console.log("stopped");
})();
Programmatically, you have the function cancelAnimationFrame that you give as parameter what requestAnimationFrame returns. The same as setTimeout and clearTimeout |
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