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by bellgrove
1601 days ago
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To your point I've always felt the low fidelity/pixel-art of JRPGs in the 16-bit days allowed your imagination to fill the gaps to create a special impression. It allowed your mind's eye to create something special - between the graphics and accompanying artwork - that was lost as the series advanced visually. While FF7 was a special entry in the series, the shift to a more traditional anime style was completely inconsistent with the visual themes & aesthetic I'd built in my mind with all the previous entries, and it just went downhill from there. Even as a pretty die-hard JRPG fan at the time, I couldn't get through FFX. |
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https://reddit.com/r/crtgaming/comments/rwq466/crt_master_ra...
The answer has been becoming clear to more users in the past few years: shaders. With a bright, high resolution OLED that has black frame insertion plus a good shader you can do a pretty decent approximation of the look and feel of a CRT. The de facto standard is CRT Royale but others have done good work in recent years.