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by Melkman 1591 days ago
As much as I like VR I have to agree it will stay a niche product. The need to wear something on your head is a major hurdle. Like 3D TV's that have mostly disappeared. Also when you are in a VR environment you want to interact with it. You need free physical space to do that which is an other hurdle. There are more niches than gaming only though. Like education and product design and demonstration.
1 comments

The main problem with 3D tv was the content. 3D really only works with bad movies like resident evil. You are not going to have need or want 3d in a movie that is an oscar contender.

(Avatar as the single exception)

Ehh, the content is the problem because there is a lack of bad content ? There's a heap of 3D content and growing. Like last years Marvell movies, James Bond, Dune. And movie theaters still show those in 3D. Which works because people go to a movie theater for the experience and donning 3D glasses is a minor annoyance with that mindset. Most people don't go to the movies very often. However people wanting to view a quick movie at home don't want that annoyance. It's a bit the same with VR I think. When you go to an arcade or a friends house the space is already available and you accept being isolated because it's expected. Going for a quick VR session at home is an anti social hassle (unless you got a dedicated VR room or live alone).
I'm just saying that things flying out of the screen rarely add value to the movie. I had 3d tv and my only shows for it were some documentaries, Avatar, Paddington bear, and 3d adventure of tintin.

2 kids movies

1 animated movie

some short but interesting documentaries.

(horror movies runner up (mostly resident evil lol)

Not exactly market crushing content.

This reminds me of a joke Norm MacDonald did on his podcast:

Did you see the Great Gatsby? Did you see it in 3D? It was almost like the sober examination of the unrestrained materialism and absent moral center of the roaring 20s jumped right out at you.

"Gravity" won seven Oscars.