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by senkora 1592 days ago
Coding imperfectly in safe languages leads to performance issues. Coding imperfectly in unsafe languages leads to correctness issues.

It’s a trade-off; performance in games is more important than correctness anyways so I tend to agree with you here.

1 comments

A nitpick: correctness and type safety are very different concepts. Type-safe languages don't provide correctness (and vice versa).
They didn’t mention type safety though (Unless they’ve edited their post?)