|
|
|
|
|
by Miraste
1595 days ago
|
|
I agree with you where VR is concerned, just not AR. This is why I don't like the term XR, it conflates markedly different devices. The Quest 2 is good enough that content is becoming its biggest problem, and if it gets some really killer games or social apps it could gain serious traction. It already has way more satisfied users than the entire AR industry, because AR hasn't reached that "good enough for content" milestone. I follow VR more closely than AR. It has a ton of examples as to how people will not pay to use ugly garbage tethered to a desktop PC. This is why Facebook's pivot to standalone headsets has been so successful. PC tethered VR apps look better, are more interactive, and are vastly larger and more in depth. No one plays them, because a slick single device is more important than every other factor. When I used to demo PC VR apps to people, they'd be blown away. They'd ask how to get one, I'd explain the PC and the base stations, and their faces would fall. No one ever bought one. When I do the same demo with the much worse apps on the Quest, people buy Quests. Magic Leap's investment in content is another example. What good did that investment do? None, because the Leap itself was too big and clunky for people to buy. |
|