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by habeebtc 1594 days ago
To actually finish all the content in each D2 expansion you have to invest full time job kind of time in it.

Destiny doesn't just feel like a job, in some sense it IS a job.

I thought they did a good job rehabilitating the first game from the sorry shape it shipped in (see: the economics of the loot cave). It is a mountain which can be climbed, and it is fun to do so. (There is also a literal mountain to climb)

2 comments

The child in me always kneejerk reacts "not my Bungie!". How much of the Destiny trainwreck was publisher fingering? Could the Bungie of 10 years ago have put out a game that is fun, like they had consistently for the previous decade? Of course, it was just those pesky publishers.

Well, now the Bungie of yore is thoroughly dead. All of the faces from the Halo Vid Docs have moved on. What's left is a husk. Sony bought a hope. They also prevented Microsoft and Bungie from teaming up again. Perhaps they fear that duo. I wish them the best.

They've continued some of their worse monetisation and game design decisions while independent for quite a few years now, and stuff like the poor value of the 30th anniversary pack is entirely their own mistake to make, so I feel publisher meddling was a handy deflection for Bungie to hide behind in many cases.
> They've continued some of their worse monetisation and game design decisions while independent for quite a few years now, and stuff like the poor value of the 30th anniversary pack is entirely their own mistake to make...

This is an interesting thought. The 30th anniversary *paid* content was a bit lighter than anticipated, however the Free To Play content that came alongside it was fantastic. Perhaps I'm just used to seeing phrases like 'worse monetization' from the consumers perspective rather than the business's, but most of the community reactions from the 30th were positive, at least in regards to what was paid and what wasn't.

A truism about Destiny: there's always people, both people who play the game and who don't, talking tons of trash about it.

Personally I've gotten far more value than I've paid for out of everything I've ever bought in Destiny, including the 30th pack. I've even bought a few expansions twice. That said we are lucky enough to be in tech. And there were a lot of people complaining about the 30th pack before it launched, though those seem to have quieted down by now.

Is the associated content free to play? I thought it was tied to the seaason pass. In which case the 30th anniversary content is stuff that would have been in the season pass anyway in prior expansions, and that double dipping is worse for consumers than previous. If it just requires owning the game or just beyond light, that is an improvement to be fair.
Free to play:

1. dares of eternity

2. Xûr bounties and rewards

3. 11 weapons

Pay $25:

1. forerunner (exotic sidearm)

2. grasp of avarice (dungeon)

3. ship / sparrow

4. four emotes

5. two full sets of universal ornaments

6. one extra helmet ornament

7. Gjallerhorn

All cosmetics except for Forerunner (which has already dropped to #71 in Trials and has no pve relevance) and the Dungeon, which is the one most people were up in arms about.

EDIT: oh, and edited above: I forgot about Gjallerhorn, haha. It requires the dungeon and so therefore is for pay too. It's very good but still not clearly meta, we'll see if rockets are great next season like many people suspect.

> "not my Bungie!"

Pathways into Darkness and Marathon forever.

I hear they started making non-Macintosh games recently?

I grabbed Destiny 2 and some expansions a while back on a humble bundle. I had a blast, it was fun and could play with friends. Then end game seemed to not have much going for it. And it was confusing on what you could and couldn’t access. Came back to it after a break and with more expansions out it just seemed even more confusing on what I could and couldn’t access. It’s sort of the WOW problem, the game is just overwhelming. There is so much content and no clear way on what you can or can’t access. The various currencies alone are confusing.
I've got 2500 hours in the last two years, and yes, this is one of the biggest issues with the game. You really need a group of friends to walk you through it all. I've been doing so with some folks, and it's a ton of fun, but if you're solo, the experience is far worse.