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by Shared404
1599 days ago
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> the proprietary nature of both were ultimately their demise Agree. > I retain some hope that somebody will redo / updo this family of tools Hard agree. > on top of a cross-platform game engine like Unity. Wait what? Wouldn't you want it to be implemented at the very least on something like Godot, which is open source? Aside from that, I think we are in full agreement on this - though my dream would be something like this on uxn (because I love the concept of uxn, I don't know that it would actually be feasible to do so - I suspect it wouldn't.) |
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Though, I should clarify... the missed opportunity with Flash is that there was no good reason for the .swf format to be closed. IIRC, there were a few attempts made at making non-Adobe Flash players, but they were always terrible because of the necessary overhead of reversing the format.
Even if the initial version was built on Unity, as long as the creations were saved to an open and well-documented file format, alternative players could be written which would be a boon to the ecosystem.