| The egui framework they mention is pretty neat: https://emilk.github.io/egui/ It an entirely custom toolkit, so don't expect it to have a native look and feel, but it's a GPU-first design with multiple back-ends. It can be used in native OpenGL apps too. It's an immediate-mode UI, so it's very easy to build and update even complex windows. Great choice if you want to prototype a game. |
While few people (like myself) do this directly, lots of people use it indirectly through extensions like Adblock, Stylus, etc.
For example, I find the fonts hard to read due to the colour choices; then I zoom in and it's better, but now this "Widget gallery" no longer fits on my screen and there is no scrollbar.