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by spijdar
1611 days ago
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At least in the case of gaming, I think (some) people actually enjoy this aspect. It's a waste in a lot of systems, but in an "art", I think it can elevate the experience, at least for certain games and genres. An interesting inverse of the norm is the Roguelike ADOM. Most similar games from the same time period like Angband, Nethack, and DCSS were open source, while ADOM was a free, but proprietary game. The other games' secrets were open-book, with no real secrets to speak of as the source code is scoured by players. ADOM remains sort of interesting to me as there are red herrings in even the machine code to throw off reverse engineering, and genuine secrets that open source games simply can't have. I've always appreciated that you can't simply look at the source to know everything, anyway. |
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I remember reading an article on the Minecraft wiki about how to achieve the slowest possible movement, which is of course a totally useless thing to do in game, but you could see someone had put a ton of thought into working out how to do it! And who's to say that your slow machine is less an expression of artistry than playing the game "right" and building castles!