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by ajb257 1612 days ago
This is a useful resource, but I'd encourage people to use OpenGL as their default - i.e. use it unless you shouldn't

Vulkan is extremely powerful and gives very fine-grained control over the hardware, but on the other hand requires large amounts of overhead code to make it work (as you can see in this repo!)

1 comments

Why would I choose OpenGL instead of a higher level framework or library based on Vulkan (or maybe wgpu).