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by anonymoushn
1609 days ago
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I've been around the top of the BGA leaderboard for this game. It's mostly about being Witch, buying PoPs in round 1, and trying to grab Reanimate. BGA players taught me that the game contained even less slack than I thought by opening with round 1 turn 1 alchemize, round 1 turn 2 buy alchemist's tower, which I eventually adopted. It feels like a lot of the variety in the game should come from the 8 cards in your deck, but it can't if you just discard them most of the time. |
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I agree that you're going to discard 3/4 of your artifacts, and ~50% of them are almost never worth playing. But I've been continuously surprised by people pulling out wins with PoP/artifact combinations I didn't expect to be viable.
If your definition of "completely collapses" is "some paths are much better than others in high level play", then I guess we just disagree on what makes a good heavy board game.
I do agree with you that Wingspan has a corvidae problem, though; I've never seen anyone but a beginner lose with an early raven.