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by dbbk 1610 days ago
The lack of market demand for VR isn't down to a lack of resolution. It's because people don't want to put a box on their head. There's too much friction for that experience. Most people just want to sit on front of a television to be entertained, where they can get up and move around, and divert their attention to their phone or something else. It's for this reason we couldn't even get people to put on 3D glasses.
2 comments

Any kid about 13 yr old+ atm is mad for VR. they all love it.

When FB/Meta figure out a way to make it MUST HAVE instead of WANT TO HAVE, they will dominate and the oculus tech will along with it.

Almost comical to draw an analogy to 3D glasses imo - VR is a completely different ball game. VR headset purchases are growing at more than 2x year on year, and the "try it once and forget about it" thing seems to be less and less of a thing based on post-Christmas 2020 & 2021 WebXR usage stats that I've seen.

The virtuous cycle is starting now that big AAA devs are taking notice of the platform. More games => more users => more devs => more games.