|
|
|
|
|
by praash
1613 days ago
|
|
This analysis is clever! I'd love to see someone use these ideas in an interactive tool for board game discovery. Geeks appreciating complexity is obvious, but it's very interesting to see how much it actually matters in ratings. Some mechanic complexity is essential for replayability and depth, but maximizing the potential of individual components is a sign of great game design. Many successful games usually fit the saying "easy to learn, hard to master". Good games bring joy to pretty much anyone. |
|
I've also extended it[2] relatively recently to have a tweakable ranking system which my father explains here[3]
[0] https://trythesegames.com/ [1] https://rss.onlinelibrary.wiley.com/doi/10.1111/j.1740-9713.... [2] https://trythesegames.com/rankings [3] https://boardgamegeek.com/thread/2728398/flexible-boardgame-...