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by mixmastamyk
1606 days ago
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Once you are aware of "Fitts' law" and "Chesterson's Fence" it is easy to see the new design as amateur hour. As GP mentions, yes also folks hate change, but you are a bit too eager to dismiss valid complaints. Finally we are software dev "makers" here for the most part, not non-technical consumers who need retraining for a button move. ____ Edit: I'm not allowed to post "so fast" so to the below: Sorry, this (below) is just a silly reply. Black is white and white is black, amirite? It's obvious not all the use cases are handled in the new design, it's a trivial, elementary observation. What I mentioned above were the result of decades of studies. If you think some random designer has better study data (in an era where OS investment is down an order of magnitude) I've got a bridge to sell you. |
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Being a software developer doesn't give you some kind of magical brain that makes you better at using a GUI. This is part of what I don't like about our field. The arrogance. As if all other users are 90 year old grandmas who's never touched a computer before.
>Once you are aware of "Fitts' law" and "Chesterson's Fence" it is easy to see the new design as amateur hour.
These "laws" aren't really laws that are data driven. Maybe they are data driven in principle but the windows GUI changes very very likely were made using custom data driven conclusions that can very well go around these "laws." Still it is actually by far much more likely for these laws to simply be "coined" by some random person based off of anecdotal experience.
You should know software developers fall for "laws" all the time. These are not "laws" proven they are just strange anecdotal principles that sound good in theory but are not proven in practice. https://reflectoring.io/laws-and-principles-of-software-deve...
The stupid part is that one of these "laws" is called a "theorem." It shows that many software developers have little understanding between the difference between science and logic. None of those laws in software or design are based off of any sort of science at all (aka not data driven), nor are they based off of logic. They are based off of anecdotal observations, and anecdotal observations are beaten and overridden by logic and science every time. Which, I'm pretty sure, is what Microsoft did here (though without any actual evidence this is just an educated guess on how they approach UI/UX research).