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by thom 5393 days ago
A bad week or tricky release isn't a death march, and I congratulate you on a career well managed if that's what you genuinely believe.
1 comments

You are completely correct. I've been involved with bad weeks, tricky releases, death marches, pretty much every sort of dysfunctional software development clusterfuck you can imagine short of Duke Nukem Forever.

The point remains the same. My experience shows that committing to incrementalism in design/code/test/release improves quality of life as well as quality of product.