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by GekkePrutser
1614 days ago
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> Our headset is equipped with a 35.5 PPD ("Pixels-Per-Degree") display & optics system, which is crucial for the clear display icons, text, and other small details. This is higher than any other portable VR headset currently on the market, and is equivalent to having a 40" 1440p display 2 feet away from you, everwhere you look. That's actually pretty low resolution IMO. I don't want to get any lower than 1080p at 24" at 2 feet from my face. At my current desktop I use 4K at 24" at 2 feet, however I use 200% scaling so it's effectively 1080p. I would try Simula though if I could get it to work on my Oculus Quest 2. Even with the even lower res, I'd like to explore the concept. But I wouldn't buy hardware just for the purpose. I hope someone will port the software to general Linux PCs and more headsets like the Quest 2:) The idea of floating windows instead of virtual screens is very appealing, I tried Immersed and this was not ideal indeed. After all the Simula window manager seems to be open source so technically it could work. And wireless would be much nicer. |
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RE resolution issues: 35.5 PPD is the absolute bleeding edge pixel density for portable VR (in that there aren't any other portable VR headsets on the market right now with higher density than this). With that said, it's also still one doubling away from 60PPD, after which which the human eye stops telling the difference when you add more pixels. Up until this point, there are still many gains to be had.
Some people have reported using hacks to get Simula working in a Quest 2. If you'd like to try out our window manager, we officially support the Valve Index, HTC Vive, and HTC Vive Pro. Unfortunately, these headsets offer very low PPD, and no other tethered headsets on the market currently support Linux (which is why in part we decided to build our own).