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by alwaysal44 1610 days ago
Curious, why doesn't Epic try to go the open web route, utilizing technologies like WebAssembly and WebGPU to enable cross-platform games and 3D apps through the Safari browser? It would allow them to circumvent Apple's walled garden ecosystem, while offering developers an alternative route for distribution that doesn't require a lofty 30% fee while still reaching iOS users.

Seems like a no brainer to me.

1 comments

The wonderful APIs that expose 2010 hardware capabilities.

Why do you think old Flash games Indies are nowadays doing native mobile games instead?

Have you ever heard of WebGPU? It's the equivalent of Vulkan, Metal, and Direct 3D 12 in the browser, and it's shipping in less than a week in Chrome, with Safari not far behind.
The MVP 1.0 of WebGPU.

Plus after all these years there are hardly any development tools that can match native ones for GPGPU debugging.

One always has to try to filter the browser own 3D calls from the user application usage.