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by ImportOllie
1604 days ago
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Wear & Tear is a good point, along with the inconvenience of selling physical goods, and the burden of having too many physical goods. As well as the applicability, the author raises another point which is when you're finished with your digital media, why hold onto it? Especially on the assumption you can just buy it back for what you sold it for or less. I do wonder though whether all of this sits within a paradigm that needn't be the one that plays out. I suppose my questions around the subject are... are we saying that a 2nd marketplace for digital media such as books, films and music shouldn't/won't exist because if it did, it would devastatingly disrupt digital capitalism? Could there be a paradigm where we can have a 2nd hand marketplace? I'm particularly interested to observe how the digital fashion space evolves. Major fashion brands are engaging with NFTs and digital wardrobes. Which like digital art (and unlike books/films?) lend themselves well to being sold in limited runs, can be seasonal and could be useful... So I could see being a workable market for a digital 2nd hand market, outside the hyped up beanie-baby-esque investor marketplace that's dominating the nft landscape right now. |
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These aren't inconveniences and burdens, it's part of our reality and we're wired to handle these things. We don't consider objects we value as burdens, for as long as their perceived value is considered "high", they're not burden/trash.
You can't forget that we use physical goods to help us define and signal who we are.
And some of that stuff works because of the properties of physical goods: wear & tear have stories attached to them. A scratched leather backpack has tales of backpacking traveling, just like a collection of MTG cards.
This isn't a property of digital assets. They are barren.
Trying to enforce artificial scarcity in a medium that tends to propagate and proliferate whatever it touches is going backwards once again, like enforcing something like copyrighted digital material in the world of torrents.
Second hand digital goods makes no sense, it would be an artificial construct for the sake of itself.
We're at the point of making up problems to shove NFT as a solution for it - just like what we're seeing with art and collectibles, they're tending to be automated and mediocre.
When it comes to content, Scarcity and Internet shouldn't be in the same sentence.
Now, can weapons in games start to acquire long term wear & tear, to be more personalized to each player. Sure! Does it need to be an NFT? No.