|
|
|
|
|
by iveaves
1611 days ago
|
|
Totally understand where you're coming from - it's certainly not meant to be a fit for every parent. What we are building is taking an existing parent-behavior pattern (chore charts, nagging to complete tasks, activities to get your child to become more responsible, etc) and turning it into a language that kids understand as well. The goal is to help align incentives of parents and kids. Ultimately, we want it to be a game where time on the screen is just as important as time off the screen, and where kids are excited to do life-skill building activities. In a world where a lot of parents feel their kids are stuck to their screens, we're hoping this provides some respite by leveraging screen-time as a way to get them engaging in the real world. We definitely want to avoid that dystopian future, and want to make the best product for parents and kids. Given that, we'd love to hear more of your concerns to help broaden our perspective. In addition to commenting here, you can reach out directly at founders@joonapp.io |
|
Instead of taking the time to teach your child empathy and personal responsibility, you want parents to give them a virtual candy bar for doing things so they keep doing them. Reinforcing something I would term as bad motivation (I'll do anything to get virtual coins to spend in a mobile game)
Honestly I'd rather just give them a real candy bar and be done with it.