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by mtzet 1611 days ago
I can highly recommend the interview with Jason Gregory of Naughty Dog from Handmadecon 2016. He gives a lot of insight into the reality of working with the scheme-based format in recent-ish times.

https://guide.handmadehero.org/hmcon/2016/05/

My impression isn't that scheme is being passed out just because Sony doesn't like it, but also because the language has issues. On the other hand, it seems they're putting a lot of effort into getting the nice scheme features, like hot reloading, in their C++ environment.