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by bhaak 1616 days ago
What's wrong with "classical roguelike" or "traditional roguelike"?

Definitions change over time, often you can't do anything about that. But I would expect those two not to deviate too much in the future (hopefully).

1 comments

"Classical roguelike" usually means "direct descendent of Hack/Angband/Larn/Moria" (Rogue itself produced very few descendents, I think). "Traditional" excludes several interesting categories which are uncontroversially roguelikes: games not part of the current 'body of practice' like Dungeon Hack; radically different PCG approaches like 868-HACK; and the Japanese design lineage in e.g. Shiren or Baroque which uses a very different approach to progression dynamics than today's roguelites.