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by FeepingCreature 1610 days ago
Right. Another way to think about it is if you reproject the Skyrim map so that each navmesh tri is equally big, a surprisingly large area would be taken up by points of interest, and foxes target a random point in a radius around the current point in that reprojected map.
1 comments

Another way to think of it is that foxes travel in more or less straight lines in the curved navmesh-POI space (/s)
You don't even need the /s I think.

They travel towards a far away point from the player but near treasure areas, because of their high navmesh density, all path lead in one direction.