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by heleninboodler 1624 days ago
Agreed with the suggestion. OP, one cheap trick you can do without having to get into smoothing algorithms is to just make the mouse position affect the velocity of the object rather than the position. It makes it a little more difficult to control but isn't hard to get used to. This was the mouse control method for your spaceship on an old 2d mac game called Crystal Quest[1] and it gives a slight rubber band feeling to the movement.

[1] https://www.youtube.com/watch?v=xpLQAfxSnIk