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by Someone 1620 days ago
_only_? That’s, give or take, ⅓ of the full range. If everything in your network did something similar, you couldn’t have more than 3 devices in your network (and with 3, the stars would have to align for there to be no overlap between the ranges. If, for example, your tv needs 15000-35000, the largest contiguous range remaining would have about 15000 ports.
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Try getting ~10 years old uplay game to work and despair. Not sure what network engine they used at the time but there is an entire set of games that basically can't connect properly without using random ports anywhere in the 10k/60k range, it's ridiculous.

And let's not ever talk about two people in the same home playing the same game together. I loved splinter cell blacklist's multiplayer but damn did it take long to get anything connected.

I'm not even sure why I mean this was with internet gaming already being the norm, I assume it's because they made games for console and then ported, and on console port issue are handled for them or whatever ? Anyway this was stupid

"And let's not ever talk about two people in the same home playing the same game together."

This is my fiance and I constantly struggling with Halo:MCC. At least once a night one of us fails to join a game, and I'm convinced it's some poor NAT punch through solution that doesn't always work.

Ever wanted to relive the past by playing Red Alert 2?

Get ready to relive the past by brushing up on the particulars of the IPX protocol...