|
|
|
|
|
by slg
1622 days ago
|
|
Because Josh could potentially monetize this project and allow both him and his partner to spend the rest of their lives doing nothing but making these fun projects for each other, working to benefit the global community, or whatever else they would want to do having achieved financial independence. I also don't agree with the idea that any form of monetization is inherently hostile towards players. The game takes up roughly 500px by 800px on a page that is receiving millions of hits a day. You can throw an ad on that page and barely impact the user experience while pulling in 4 or 5 figures per day. There is money to be made there without resorting to adding microtransactions or something actively hostile to users. |
|
I have dramatically underestimated the amount of revenue one can get from serving ads on a modestly popular game that everyone will have forgotten in a month's time.