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by xg15
1617 days ago
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Not OP, but I wonder if the process would be in some way comparable to rigging a 3D model. There is well, you usually have some high-level input parameters, which influence joints on a predefined skeleton, which in turn determines the position of individual vertices in the 3D body. Finally, the 3D shape is used to render the actual pixels. On each step, high-level parameters are combined with predefined weights to produce a more low-level output. Seems, a similar transformation is going on here, except that the weights and the structure are somehow learned on its own. |
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