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Aozora7
1620 days ago
You don't have to hunt for rare examples like this, most multiplayer FPS games use client-side hit detection nowadays.
2 comments
jacobmischka
1620 days ago
Well that's mainly for latency I think, not just a complicated computing problem.
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tryauuum
1619 days ago
this sounds... unexpected. I thought client-side detection is only to make blood splashes more instantaneous
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