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by raphlinus 1663 days ago
Speaking of people who have written C++ compilers, what do you think of Circle? Have you given any thought to targeting GPU shaders from D? I think "C-like low level control but with strong compile time metaprogramming" might be something of a sweet spot, though there is a lot of complexity to the space (mostly the oddball storage spaces).
2 comments

there is DCompute for writing D programs on the GPU: https://github.com/libmir/dcompute

it's pretty awesome

Very interesting, thanks. I'll add that to my collection of alternative languages targeting GPU compute.
I don't know anything about Circle. Sorry.