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by imownbey 1617 days ago
Two things you are missing is:

1. With NFTs games can take a cut of resales. With something like cs:go there was a substantial secondary resale market for things like skins, which valve wasn’t able to capture but with NFTs they could have taken say 10% of each resale.

2. Because the data is public it’s possible for other games to bootstrap off the data (we have seen this with “airdrops” in the crypto land). Meaning a game which is coming out can give some perk to people who own X in fortnite because they think their game is similar and want to entice people to try their game, especially people who they know like fortnite.

In the tech world we are always talking about how valuable data is. The blockchain makes that data public so secondary products can exist to serve needs the game doesn’t care about. And provides the ability for the original game to capture part of that market if they wish because they own the initial contract. But because the data is public, other games can also use that data how they want.

3 comments

> 1. With NFTs games can take a cut of resales. With something like cs:go there was a substantial secondary resale market for things like skins, which valve wasn’t able to capture but with NFTs they could have taken say 10% of each resale.

So what is EA's incentive to join the Valve blockchain where Valve gets 10% of each resale? And if there's no incentive for EA to join, why isn't it just a centralized marketplace rather than a blockchain?

> 2. Because the data is public it’s possible for other games to bootstrap off the data (we have seen this with “airdrops” in the crypto land). Meaning a game which is coming out can give some perk to people who own X in fortnite because they think their game is similar and want to entice people to try their game, especially people who they know like fortnite.

Valve and other companies already have this data, in much greater specificity than "this wallet owns a longsword".

> So what is EA's incentive to join the Valve blockchain where Valve gets 10% of each resale?

They already can do this via the [non-nft-based] Steam marketplace where Steam itself takes a 5% fee from every transaction.

That is entirely the point. Centralized is just obviously better.
1. I think Valve takes a cut of every marketplace sale, as well as the game publisher. More importantly they control the market completely so they surely can choose what share to take on every sale. They certainly don't need NFTs.

Am I missing something?

He is talking about 3rd party websites that trade in skins
> With NFTs games can take a cut of resales

How is this a positive? Where were the people begging GameStop to write publishers a check for the used games they bought and resold?

They didn't say it was a positive for users. But users aren't the ones who are going to add NFTs to games.

Penny Arcade explains: https://www.penny-arcade.com/comic/2021/12/22/ubisoft