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by codeyperson
1622 days ago
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I think you could layer this approach to get some global structure. Currently the probability of each tile is local * sphere.
A simple approach would be to add some perlin noise on top to dictate different biomes, with each biome having their own tile probability distributions. Then the new tile probability becomes local * sphere * biome. So in the ocean biome you might be less likely to get houses and other large structures. But islands and grass huts are ok. And obviously water tiles get a large probability boost. Or… what if we took the tile approach further and have various scales of tile. Perhaps biomes are larger tiles (8x8) which also follow the same algorithm so that biomes have relationships to one another. |
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