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by _cart 1625 days ago
Yup shadows are notoriously difficult to make pretty in all situations. Fortunately we do have a number of "shadow quality" improvements in progress: https://bevyengine.org/news/bevy-0-6/#more-renderer-features. And we'll probably be improving shadows indefinitely from now on. The tech in that space is constantly evolving.
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I'd like to see irregular Z buffers deployed in a modern graphics engine, as they actually provide pixel-perfect shadows without the need for raytracing hardware. They're pretty experimental, though. Maybe I'll take a stab at implementing them in Bevy sometime :)