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by pizza234
1625 days ago
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I've tried Bevy v0.5 and it was very immature (as a matter of fact, all the Bevy "games" are single-screen). By looking at the release notes, it's not clear if it now supports OpenGL, which means that on some setups, it's not even possible to run correctly at all. It may be fun to write a hello world, but in this case, there are much easier (and more stable) engines. A typical setup if VSCode + Rust Analyzer. RA wasn't very stable around 6 months ago, but it was stable enough to be used regularly. |
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> it's not clear if it now supports OpenGL
Why do you need opengl when you have support for D3D, Vulkan, Metal, OpenglES, and WebGL2? What amount of the market are you missing?
The reason you don't see many Bevy games is 1) yes, it's new and relatively immature and 2) it takes a long time to make a game. That said, I've had a lot of fun building out a tbs game with it and have been very impressed with the foundation so far. On top of that you get to write in Rust which for me is a huge productivity boost when compared to writing in say C# for Unity, but that's subjective.