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by georgemcbay
5394 days ago
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Yep. All of what you said also applies to ActionScript (and haxe with an AS or JS target) though not many Flash developers pay attention to that. My code in these languages has evolved over the past few years from a pretty standard serial C style pattern to one that makes use of "blocks", timers, callback functors, continuations, lazy evaluations, etc because the perceived performance in these environments is many times greater once you embrace this style. The downside is, you have to be really careful to structure your code to make it understandable by others when you do things this way... even when you do a good job, it can be much harder for other developers to really grok your code than it would if you used a more traditional procedural/OO style because of the non-linearity of it. |
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