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by dsanchez97
1629 days ago
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I definitely agree that most people/projects/etc gloss over that fact that there still needs be a 'start of authority' to be trusted with NFTS. I think a major upside of doing the digital transactions on a Blockchain (as opposed to the system you described) is that the start authority does not need to be present or keep track of any future transactions. In your Rolex example, I believe that there would be no way of person A selling their Rolex (and digital rights of the Rolex) without notifying Rolex and Rolex having to keep track of transaction. With a Blockchain, the people could agree that the 'start of authority' matches the public address that is associated with Rolex and then proceed with the transaction with no need for any middle party. I played a decent amount of Runescape growing up, so when I first heard of NFT's I naturally thought of that game. I would definitely find intrinsic value in truly owning an NFT of some of the rare in game items. And knowing that even if Jagex (parent company) disappears that I still have ownership over the items definitely adds a lot of value. |
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Should Jagex fold and the game become unplayable, what do you own? An entry in a database that says that you once had this item but you can't do anything with it? Why is that valuable?
I can sort of see the argument if other game developers allow for these items to be reused in other environments, and that's something pushed by NFT enthusiasts, but I don't see how that makes economical sense.
For one thing that puts a lot of work on the table of other game developers. If every NFT of every game needs to be usable in other games, can you imagine the headache? It's a combinatorial nightmare.
Besides devs want to make money selling their own NFTs, not adding items made by others for free, so what incentive is there for adding support for your rare Runescape item in some other game? Seems like devs would rather sell you a special "Runescape retro item set pack, only $9.99!"
And then we haven't even touched on IP issues. If you have an NFT of Lara Croft, can the devs of another game just clone the model in order to let you import her?
I feel like all of these issues by far dwarf whatever convenience NFTs bring to the table. The problems I outline above are the ones that need solving, and if you find a way around those you could very easily achieve what you want without "web3" tech (see Steam trading cards and Nintendo's Amiibos for instance).