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by kevinmgranger 1626 days ago
I hope the third point stays unchanged too. Too many services out there optimize for engagement, the expense being the encouragement of addictive behaviors.
3 comments

Everything to do with the game is hard coded into the client. I doubt there's any plan to change that. But I wouldn't be surprised if clones popped up that tried to maximize engagement/revenue.
I've already found a clone that lets me play as many words as desired with as many characters. The only downside is that I've burnt myself out two days after discovering Wordle.
Agreed. Only one word a day makes me take my time and use the fewest guesses possible instead of brute forcing it by reusing dead letters. It feels more like a puzzle than a game, and the novelty lasts longer. I don’t think it would be getting the traction it has if it allowed endless play. It’s a throwback to the daily rebus/crossword/quiz newspaper page.
Without ads or logins to sell information from, what’s the need to maximize engagement?
I've seen at least one FOSS project chasing engagement even with little to no financial incentive.

Notoriety and "number go up" is enough incentive sometimes.