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by rcoveson 1627 days ago
The appeal of vocabulary games is that they encourage you to flex your memory. They remind you of words you know that you might not use under normal circumstances.

As for the luck, sure, there's some of that. But you have plenty of guesses to get to the word if you play according to letter frequency, and always maximize the information you'll get out of a guess. Think of it like counting cards. The goal is to shift the odds as much in your favor as possible. Most games are like that. Deterministic, perfect-information games are a just a small subset of games.

1 comments

But the goal isn't just to complete the puzzle. At least in my social circle, there is much more focus on the score rather than on just completing it. There are other word games that have a much better balance of skill and luck. The NYT Spelling Bee game mentioned in the article is one example.
My friend group doesn't focus on score, we just celebrate getting lucky or lament if we take until the last try.

There is a point about luck taking away from the longevity of the game. Unless the developer adds more game dimensions (in the same minimal, non-intrusive way) I kinda think most people will stop playing in a few months