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by bannable
1629 days ago
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Games at that size are not clocking in because of their models and textures. It's from use of lossless, uncompressed audio files, and shipping multiple language files. The issue is most common on games that release on consoles, but also for ones that want to support older hardware: the audio formats they use are designed to minimize the amount of decompression necessary for play, and so reduce resource requirements in exchange for storage space. |
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