| It's not useless. Resolution is independent of size. Just because it doesn't work perfectly on Linux high DPI is much nicer and easier to read. The decapsulate on of resolution and size is btw already quite old. Games have this as well were they dynamically change the internal resolution but not the screen resolution. And you might not care about it but:
- text is much smoother
- images from DSLR have higher resolution than 4k for ages and you can see the difference The only arguments against 4k on smaller screens should be power consumption and not scaling issues. But for this we should focus on dynamic refrehsrates and similar power saving mechanism and again NOT complaining about 4k. MacOS is doing this flawless for years. Windows can do it and under Linux it starts to be usable based on comments of this article. |
https://apple.stackexchange.com/questions/193723/scaling-all...
If somebody understands the situation better on MacOS I'd be interested, but based on my experience, Windows is the only OS that gets this as close as possible to right. It's a single setting that affects all applications and I can set monitors independently and it will scale on the fly (even if it does look a little weird as you drag an app across and it dynamically shifts)
Every now and then I'll come across a app that doesn't quite deal with high DPI scaling correctly, but it is the exception to the rule.
Linux also works pretty well, but as with everything Linux, it's almost always "it depends and well, not quite" (not usually multi-monitor aware, lots of per app settings)